Sharing a game idea I've had.
Slasher: The Game
Perhaps it's the autumn weather, or the fact that it's around the Halloween season (Sept-November) but horror movies are making a big impact on my watch list lately... to be more specific, classic slasher films (Friday the 13th, Texas Chainsaw Massacre, Nightmare on Elm St, etc...). And in my obsession I found myself designing a game in my head as to how I could actually play the slasher, using techniques in the movies that make them so damn entertaining.
I. Concepts
In order to make the game more than just a random killing spree, there'd have to be goals and achievements behind the mayhem. In theory my perfect slasher game would play out as a strategy-type with minor RPG mechanics.
The goals would be simple yet entertaining, the game would consist of rounds and different scenarios. Each round the top priority would be to strike as much fear into the hearts of your victims as possible, this would be added together as an overall rating, and at the end of each round would serve as your score/currency. This currency would determine how many points you could spend on attributes/skills/items that would benefit you for the next round. Strength would allow you to interact with heavier objects, land speed would be upgradable, you could learn certain skills such as terrorizing dreams, a scary mask that would generate more fear, etc...
II. Interaction and NPCs
The AI of the game would be rather complex, to make a game like this enjoyable you'd have to give the victims both personalities and necessities, as well as reactions based on their level of terror (Some may try to attack you back, some may simply run to a corner and piss themselves, others would toss up a friend as a meat shield, seemingly endless possibilities). They would have to interact with eachother of course, and with this interaction would have to be interactive terrains.
In most slasher films the majority of the terror is generated by the reaction to their peers' turnout. You could murder one of their friends, move the body into a specific location (such as pinned to the side of the cabin) and if the NPC stumbled upon it they would react from a list of certain reactions, from scream and puke/run to picking up a weapon and standing guard. This terrain/NPC interaction could even go so far as my favorite Jason Voorhees moment in which he picks up a body and chucks it through a window to create entry into a barred up room. (Certain attributes would give way to this action).
III. Design
In order for all of this to work it'd have to be based mostly around a line of sight and a virtual radius of sound for the NPCs, and terrain interaction. You step on something noisy and if in range of an NPC it would cause alertness, sounds could lead to fear generation but may also make it harder to move in for the kill. There would always have to be antagonists (which in this case would be the protagonists) who would try to kill you, creating a need for some form of stealthiness as well.
To get the best result out of the design, it'd probably serve best as a single player entry with options of possibly achievement and score competitions online. I think if made correctly, this idea could be very fun.
I suppose it'd be like The Sims meets Horror, meets an action RPG. Some things may not entirely make sense to you folks because hey... it's 12:30am and this was deprived from a series of daydreams and I may design this game, I may not... I'm still very unsure at this moment, but this idea has been pretty dominant as of late.
When I think of more I'll post an update. <3 Ken
Posted by The Naked Ninja on Saturday, November 08, 2008 09:34PM
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