Tatakai's continuation.
As some of you have heard, my old computer had finally given up on me after 5 years of use. Of course, I am now back up and running better than ever with a new computer. Since then, I had a slight loss of interest in continuing my predetermined BYOND title, Dragon Ball Z: Tatakai, spending my spring break which was last week in leisure time. After having some time to think, I decided that that was not my best plan of action and I had found that my almost year-old dream of fully-programming an enjoyable Dragon Ball Z fan game for you DBZ fans and so-called NON-fans (you silly bandwagon-jumpers, you) had been reawakened. Starting yesterday, I had brought back most of my old game files from its CD-R graveyard and have been spending my free time(that's time when I'm not at school, sleeping, eating, or doing homework) continuing work on my game. Allow me to show you a sample screenshot of one of many places in the game planned to make their debut in the 2D ORPG.

"Anyone home?"
Please note that this is only a SAMPLE screenshot, and many things will be added before the time that I decide to release version 1.0, whenever that time decides to present itself.
ALSO, I AM aware of the rough "corners" of the turfs. That will definitely be fixed.
I will keep you guys posted with information via my blog about my game continually. Also, to those of you who were wondering why game progress was slow, I promise you that this time, I'm not playing around. Thank you for your time in reading this.
Your friendly DBZ fan game developer,
Giyaritsuku Hou
Posted by Giyaritsuku Hou on Thursday, April 06, 2006 09:30PM
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(Edited on Thursday, April 06, 2006 09:51PM)