Game in a Day Entry

Well, I was waiting until after the results were posted but I really doubt that's going to happen. So here's a link to our GiaD entry, exactly as it was submitted.

http://atpdevelopment.com/Games/FirstTube/GiaD.zip

Our game in a day was based off of Tempest, an old old old arcade/atari game. We originally planned on making more than one map, but we felt that the game was completed and starting a new task with only a few hours to go wasn't a great idea. The name comes from both the genre, a "Tube Shooter", and the Phish song, First Tube, a song that we all enjoy. Phish jams pretty hard.

Anyway, even though the game is pretty simple, we put a lot of effort into it. Especially in bug testing. We tested a lot of different scenarios and if I recall correctly, there aren't any bugs at all (but I really don't know so test the heck out of it!)

I'd certainly be up to having someone else judge this contest, if all the participants could agree to only submit their fair copy of their game.

Posted by Airjoe (Programmer) on Thursday, January 17, 2008 01:32AM - 4 comments / Members say: yea +0, nay -0

We're not dead!

That's right! We're actually alive!

ATP Development sort of disappeared over the summer because, well... who wants to work during the summer? Pfft.

Seriously though, we have been working... a little.

Let's go down the list:

Airsoft 8k: Okay, so everyone knows that this game sucks beyond belief, but every time I read Lummox JR's review of it in the Cartridge Classic '05 results page, I get inspired and really want to finish it. Nothing has been worked on so far, but it's a rather simple game and I plan to get around to it on a long weekend or something to that effect.

Altricosm: We have begun working Altricosm from scratch. I've learned a lot and have bettered my programming skills since we first began Altricosm a year and a half ago, and the old version was programmed very inefficiently. We decided it was best to pretty much scrap everything and start over, and so far that seems to be a good idea. The code is a lot more organized and clean, as well as more efficient. As much as I'd like to have this out soon, I can't imagine it coming out earlier than March or April.

Death Race: Uhm, yeah. There's not much to Death Race. I just made it for my research paper. I suppose if anyone has some ideas or suggestions or anything like that, just give a shout.

Evasion: Evasion is pretty much complete. Next time ATP gets together we'll toss around some ideas and see if there's anything interesting we could do, but for the most part, it's complete. If you have any ideas or suggestions, again, please just leave 'em here or in the forum.

Etraterrestrial Terror: This game was to be further expanded into a game called Space Wars. It hasn't gone anywhere yet really, but we plan to hammer that out soon as well.

Fallout: This was a quick game for the original two button contest, and was also submitted for the Cartridge Classic '05. It's a simple concept and it's not too exciting. Any ideas for it? Let us know.

Kill Carts: Another quick game for the two button contest. It's not bad, and entertaining in small doses. The music is pretty awesome. Check it out sometime. We'll release a map maker for it, perhaps.

Ninja Reprise: The winner of the Game in a Day of 2006! Man, ATP Development actually won something? Holy crap! It's a fun game with a simple concept, and it's completely factual and true: Ninjas own pirates.

Ninja's Network: Well, I really just need to finish the map maker and then the map load system for it. The games basically complete. We'll see what we can do with it next time we hang out.

Shaded Seasons: It basically used a copy of the old Altricosm code, and is therefor slow and buggy. Once Altricosm is finished, we may go back and rework SS, but for the time being, it is destined to fail as all of our games have.



So you can see we've got a lot of projects we're [sort of] working on. The biggest hurdle in our development is our newfound hobby of making potato cannons. Let me just say, launching potatoes faster than the speed of sound is pretty cool.


In a last couple words, I'd just like to remind everyone of the upcoming Game in a Day challenge this Saturday. In addition to that, check out IainPeregrine's Renga project.


Take care until next time!


Airjoe
ATP Development

Posted by ATP Development on Monday, September 17, 2007 03:30PM - 3 comments / Members say: yea +0, nay -0

Shaded Seasons up for download.

Shaded Seasons is available for download at this time. We'd appreciate bug reports in the form of any means of contacting us (here or through the forum). The game is not available for hosting, as we will eventually be hosting it full-time soon.

Help us with bug reports if you can, thanks!

Posted by ATP Development on Friday, July 06, 2007 06:53PM - 0 comments / Members say: yea +0, nay -0

Shaded Seasons Testing Session Tonight!

Hello everyone!

Airjoe and I are hosting another Shaded Seasons testing session, and we'll be present the entire test. We would appreciate any participants.

Testing will start around 9:00 PM EST.

Please help us in the creation of the game. Thanks.

Pmac
ATP Development

Posted by ATP Development on Friday, April 20, 2007 02:06PM - 1 comment / Members say: yea +0, nay -0

Contest Idea? Comments please

Poll: Contest A or Contest B?

Contest A 67% (25)
Contest B 13% (5)
Contests Suck 18% (7)

Login to vote.

We've been considerring holding a contest for a while now, and we've got a fairly solid idea. But, being as we don't jobs and therefore not much money, we have a question about prizes. Would you compete in a contest that only awarded first place? For example, which contest is more appealing to you (Vote on Poll above):

Contest A:
First Place: $50
Second Place: $30
Third Place: $20

Contest B:
First Place: $100


Also, would you pay a small fee (one or two dollars) to compete in a contest? What about a larger fee (five to ten dollars)?

Thanks!


Airjoe
ATP Development

Posted by Airjoe (Programmer) on Tuesday, April 03, 2007 01:10PM - 7 comments / Members say: yea +0, nay -0

ATP Development

Joined: Dec 20, 05

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